Solve the Crimes
Four decades · a city's worth of cases

Read the scene. The people, places, and things that matter glow as clues — tap them, collect them, connect them in your notebook to crack the bigger files. Follow the rot up the ladder, from a city-hall blackmail to the man at the very top. Work it your way: a less-than-legal private eye, or a cop trying to stay clean.

$9.99FREE· LIMITED BETA

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Limited Beta · Android
Install note: Direct APK — enable "Unknown Sources" in settings.
The office Work the scene

SCREENSHOTS

From the 1940s — the free era

The Office
The Office — your HUD
The Desk
The Desk — events & legwork
Work the Scene
The Scene — bag the evidence

HOW IT PLAYS

A detective, not a slot machine

🔎

TAP THE CLUES

Every scene is something you actually read. People, places, things, and gut-feel details glow in their own colors — never labeled lead or dead-end. You decide what matters by working it.

🧵

CONNECT THE THREADS

Bank clues in your case notebook and connect the pairs that fit. Small cases feed the big files; the big files point higher — up the ladder toward the man at the top.

🎯

WORK THE STREET

Stakeouts, busts, the photo docket, the crime scene — quick skill beats inside the cases. Win them and you bag the hard evidence that makes the big case stick.

🛡

TWO BADGES

One city, two sides of the law. Play a private eye who bends the rules, or a cop who works the system. Your methods — and your conscience — are your own.

🗃

THE LOCKER

The evidence and favors you bag stack up in your file. The biggest cases only break once you've built it — done the legwork, worked the street.

ALWAYS SOMETHING

An idle loop that feeds itself — cases, leads, the wire, street events, mini-games — all pouring into the same file. You're always one thread from the next.

FOUR DECADES OF CRIME

A tour through how crime — and the work of catching it — changed. Close one era's biggest case and the next opens.

1940s
THE CROOKED MILE
Machine politics, blackmail, a city hall for sale. Fingerprints and a typewriter's worn key are the cutting edge.
FREEPLAYABLE NOW
1970s
THE LONG HUSTLE
The old corners turned mean — street crime, dope, and dirty unions. The crime lab is barely born.
$9.99 · free in betaCOMING
2000s
CLEAN HANDS
The money moved to spreadsheets and cameras went up everywhere. White-collar, corporate, the first cyber.
$9.99 · free in betaCOMING
2030s
GHOST EVIDENCE
When the footage itself can lie, the truth is the hardest thing to bag. Synthetic crime, stolen identity, real-or-fake.
$9.99 · free in betaCOMING
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