Read the scene. The people, places, and things that matter glow as clues — tap them, collect them, connect them in your notebook to crack the bigger files. Follow the rot up the ladder, from a city-hall blackmail to the man at the very top. Work it your way: a less-than-legal private eye, or a cop trying to stay clean.
From the 1940s — the free era



A detective, not a slot machine
Every scene is something you actually read. People, places, things, and gut-feel details glow in their own colors — never labeled lead or dead-end. You decide what matters by working it.
Bank clues in your case notebook and connect the pairs that fit. Small cases feed the big files; the big files point higher — up the ladder toward the man at the top.
Stakeouts, busts, the photo docket, the crime scene — quick skill beats inside the cases. Win them and you bag the hard evidence that makes the big case stick.
One city, two sides of the law. Play a private eye who bends the rules, or a cop who works the system. Your methods — and your conscience — are your own.
The evidence and favors you bag stack up in your file. The biggest cases only break once you've built it — done the legwork, worked the street.
An idle loop that feeds itself — cases, leads, the wire, street events, mini-games — all pouring into the same file. You're always one thread from the next.
A tour through how crime — and the work of catching it — changed. Close one era's biggest case and the next opens.